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Sorry for the crit fail! Redemption coming soon.
Sorry for the complete lack of updates over the past several months. I generally wrote articles and updated while at work when on break and the like but last October due to the crazy weather situations work got insanely busy and I was pretty much full throttle until a week or so ago.
I’ve kept up the campaign and there has been an evolution in player lineup, major plot points have been uncovered, and tasty treats have become a weekly routine. So please accept my apologies for the lack of posts and look for new and exciting articles and chronicles of gameplay to come your way soon.
-DM
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50 Followers!
Thank you all for following this blog! Its surprising we have 50 followers, especially since this isn’t the blog of a hot nerd girl (I’d say it was but my bluff skill is far too low). Your feedback is always appreciated and your questions and submissions are highly anticipated. Now to go level up and distribute my skill point (Hint:Tomorrow this blog might start being ran by a hot nerd girl).
Thanks again, everybody!
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DM Tips: Alignments
Alignments can become a sticky subject and can end up railroading players into making actions they don’t really want to, or causing group cohesion to fall apart. Rather than use them as a strict rule for a character think of it more as a general philosophy and take on the world. In addition it’s often hard to find good examples of each. We will be covering the 3.5e alignments today but within them contain the 4e alignments so it applies to both.
Lawful Good – This character is the by the books cop. She fights for what is good while upholding the law. Examples: Superman and Obi-Wan Kenobi.
Lawful Neutral – Your average citizen. For the most part they follow the law and do what’s in their best interest, or perhaps they follow the law because it is in their best interest. Examples: Bounty hunters and Judge Dredd.
Lawful Evil – He wants to commit acts of villainy, but breaking the law or personal code is unacceptable. Again, self preservation might be the motivation or he might have an extremely strict set of rules guiding him or could have superior officers keeping him in line. Examples: Darth Vader and Dexter (his “code” being considered law).
True Neutral – This character does as they wish, if it is convenient they might steal but they don’t go out of their way to make a point of it. They are the Switzerland of alignments. Examples: Doctor Manhattan, mindless animals, and referees.
Chaotic Good – She fights for what is right but doesn’t mind doing some wrong for the greater good. Often take up an extremist cause. Examples: Robin Hood, Dr. Horrible, and Batman.
Chaotic Neutral – She is out for herself. It’s a very gray area which allows players to be selfish without having to take a fully neutral stance. Examples: Han Solo in the beginning (he later can be considered Lawful Good when he comes back to help on the Death Star assault), Wario, and the Joker (arguably).
Chaotic Evil – She wants to wants to maim and slaughter and do all sorts of evil deeds, and she will not be stopped by any laws. These characters are villains at their most pure. Examples: Serial Killers, Simon Pheonix of Demolition Man, and Darth Sidious/Emporer Palpatine.
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Apologies for no session update last week
We had a week off due to an overwhelming schedule on my part but will resume this Wednesday in full force, with plenty of combat and (I suspect) celebratory shenanigans… if they succeed.
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Here it is! Pokemon D&D, or at least a game based roughly on D&D.
The top chart is of the first 3 of the 18 Pokemon character classes I have created. As you can see they are based on actual Pokemon abilities and incorporate some D&D features. Most damage is based on d6’s while leach and damage over time abilities tend to be d4’s.
You roll out your character as you would with D&D. Roll your abilities by taking the best 3 rolls from 4d6. Fill, in your saves as well as your AC, Grapple, and Initiative Modifier. The Level/BAB/Ability Pts chart is for your reference when leveling up. All players start with 6hp + Con modifier. At each new level they gain 1d6+Con hp.
Setting up combat is fairly simple. The players determine the order in which they will be in, and DM can either do the same or have the enemy trainer’s Pokemon randomly ordered. Once you enter combat each player is designated a “Slot.” The slot is from the order you choose. Each Pokemon is squared off against one other. You then go down the line with combat, and the initiative modifier determined which Pokemon in each slot goes first.
Players can use their turns to either use an ability, attack, or switch spots to a willing ally. When a Pokemon faints they are taken out of combat and that slot becomes empty and players may move into those slots as an action.
Combat is pretty straight forward, you roll an attack or ability and beat their AC or save. Its the same mechanics as D&D. Your “Ability Points” determine how many of each ability you can use per encounter. As you can see as you level you gain additional use of your abilities. Note that all Pokemon have a base attack of 1d4 Physical damage that can be used an unlimited amount of times. I know this is not on the cards, it will likely be included in the future.
Note that you can only have 4 abilities open at a time, and once you unlearn one you cannot use it again. Each level you gain new abilities based on your Pokemon and it is up to the player to determine which abilities to keep.
Apologies for the sloppily written rules, I made several changes while in the process of writing it. Feel free to question or comment, any feedback is highly appreciated.
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Alpha Group: Session 4 Part 3
After investigating the guards were suspicious of what was going on the Paladin decided to leave saying he thought they were not handling the situation correctly. On his way out he decided to bump shoulders with one of the guards which got him an arrow in the leg. They then took him to jail (he cooperated) where they confiscated his belongings, and after the group convinced him to apologize they returned everything with the exception of his half-plate armor. As you can imagine he was quite unhappy.
The group at this point had about 3 hours until they were to arrive at the arena. The Paladin decided to go the main office and make a complaint. After an hour and a half of go-betweens and debates he was given a bag which in fact only had leather armor, and told he would have to wait until tomorrow for everything else to be settled as the people in the facility were leaving for the arena.
At this point the Paladin was quite unhappy but then fist bumped me saying, “Pro DMing.” We ended it there since the Druid had left prior and there were other missing people from that night. The group had entered 2 arena fights. The first night was fighting monsters, the second night was fighting other humanoids, and the third night is 1v1 combat. To enter the 1v1 combat competition the character has to have played in one of the other competitions prior and won. The group showed an extreme interest in this and I hope to have them return to play 1v1 once their levels are a bit higher and they understand their powers.
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Alpha Group: Session 4 Part 2
The group arrived at the destination, a house in the city and found it inhabited by a rather charismatic albeit borderline arrogant man. He opened the box and removed a brooch which he then placed upon himself instantly turning him a little more likable. He introduced himself as Nuance Nor, stating that he was of minor fame for being the city’s arena announcer and gave his thanks for giving the box to him just in time. He then proposed to them that he could get them into the games so long as 10% of the prize money was given to him as a finder’s fee. The group managed to talk him down to 8% and the deal was made.
They then made their way to the registration office, and then to a third party bookie so that they could bet on themselves. In this town there is official betting at the arena however to bet on yourself you must go through a 3rd party. The Paladin, Sorceress, and Scout pooled together 6g at 3:1 odds hoping to triple their money, the Rogue obstained and the Druid was acquiring a new animal companion.
The group then split a bit more with the Paladin visiting a temple then helping to feed the needy, the others besides the druid hit the bars in search of booty and free board. The Rogue managed to bag a gentleman who was a 3/10 but bad luck struck more than once. Upon asking her performance she rolled a 1 on percentage dice. At that point before I could even say something she asked if she was raped. At that point I really had no way out and said that, that was in fact the case.
The next day after hearing about the rape the Sorceress, Scout, and Paladin decided to confront the man. He answered the door but quickly shut it after the commotion. The Paladin upon realizing he could not enter illegally decided to go get some guards while the other two decided to barge in after the man and assault him. The Sorceress made it clear the area she was aiming for and managed a crit. They left quickly and the Paladin and the police arrived shortly after to find the man curled on the ground crying and shouting inaudibly.
…to be continued.
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How long is your optimum gaming session?
Thanks to StolenDataTapes for the inspiration for this question.
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Alpha Group: Session 4 Part 1
We started this session with the players eagerly awaiting their reward for slaying the ghouls. Once the mayor had collected items and presented them to the group the Paladin declined saying that the town would need any supplies more than they would, to the dismay of the other players. They then set on their journey to Noonday, the capital city of this island-state Arkus.
During the way they decided to camp very near to the path after rolling low on a survival check. During the first watch something was heard and the Druid cast Light onto an arrow and the Scout shot it in that direction, the noise scurried off and they went back to sleep. The second watch was not so lucky, after failing their listen checks they were ambushed by a handful of Derro. Derro are dwarf like blue creates that dwell underground and in my opinion look like a blue version of the Leprechaun from the Leprechaun series.
They managed to win the fight mostly with the Druid using her healing abilities for the first time and help from an NPC. Everyone in the group acquired a +2 short sword which provided the Rogue with a better weapon and everyone else with a backup weapon.
They made it the rest of the way without incident and soon arrived at the sprawling port city. Due to geography they are the primary place for ship repairs, and due to the mining operations on the volcanic (dormant) south end of the island it was rather booming. As they entered the heart of the city their NPC gave them a small box to deliver and said he would return with the final payments.
To be continued…
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What was your last character based on?