Session 3 saw a large decline in players due to 3 of them not being able to make it. We ended up with a druid, a paladin, a rogue, a scout, and a sorceress. It was a nice balance despite being without a healer. The makeup of 4 girls and one guy didn’t seem to factor into play much, the group worked fairly well together.
It started with the sorceress waking up from an extended nap (she missed the session prior) and meeting back with the group. They had all just finished a delivery to a small town located in the woods of an island state. The town had approximately 80 people and was self sustaining, unfortunately for them there had been strange sounds coming from the graveyard and the townspeople had no real fighting force.
In the first session the sorceress used a Detect magic spell and saw that there was a faint glow in their cargo. After being paid the rogue and druid searched for this item but had no luck finding it. Everybody else did things like buy minor items and in one case a spear from the town store.
The mayor had invited them to a minor feast and bonfire that night and they kindly accepted. During the night nothing eventful happened, everybody investigate their own things (the paladin spoke with evil people, the rogue questioned about the item and boys, and the druid learned how to make potions from a mountain man).
The next day everybody but the druid decided to help out around town with things like chores and a bit of field work. The druid decided to create potions from plants she had found. She was able to make 2, +1hp pots as well as 1 pot that would make the person who drank it become ill. After this she joined the group until night came, when they had planned to head to the graveyard.