After investigating the guards were suspicious of what was going on the Paladin decided to leave saying he thought they were not handling the situation correctly. On his way out he decided to bump shoulders with one of the guards which got him an arrow in the leg. They then took him to jail (he cooperated) where they confiscated his belongings, and after the group convinced him to apologize they returned everything with the exception of his half-plate armor. As you can imagine he was quite unhappy.
The group at this point had about 3 hours until they were to arrive at the arena. The Paladin decided to go the main office and make a complaint. After an hour and a half of go-betweens and debates he was given a bag which in fact only had leather armor, and told he would have to wait until tomorrow for everything else to be settled as the people in the facility were leaving for the arena.
At this point the Paladin was quite unhappy but then fist bumped me saying, “Pro DMing.” We ended it there since the Druid had left prior and there were other missing people from that night. The group had entered 2 arena fights. The first night was fighting monsters, the second night was fighting other humanoids, and the third night is 1v1 combat. To enter the 1v1 combat competition the character has to have played in one of the other competitions prior and won. The group showed an extreme interest in this and I hope to have them return to play 1v1 once their levels are a bit higher and they understand their powers.
The group arrived at the destination, a house in the city and found it inhabited by a rather charismatic albeit borderline arrogant man. He opened the box and removed a brooch which he then placed upon himself instantly turning him a little more likable. He introduced himself as Nuance Nor, stating that he was of minor fame for being the city’s arena announcer and gave his thanks for giving the box to him just in time. He then proposed to them that he could get them into the games so long as 10% of the prize money was given to him as a finder’s fee. The group managed to talk him down to 8% and the deal was made.
They then made their way to the registration office, and then to a third party bookie so that they could bet on themselves. In this town there is official betting at the arena however to bet on yourself you must go through a 3rd party. The Paladin, Sorceress, and Scout pooled together 6g at 3:1 odds hoping to triple their money, the Rogue obstained and the Druid was acquiring a new animal companion.
The group then split a bit more with the Paladin visiting a temple then helping to feed the needy, the others besides the druid hit the bars in search of booty and free board. The Rogue managed to bag a gentleman who was a 3/10 but bad luck struck more than once. Upon asking her performance she rolled a 1 on percentage dice. At that point before I could even say something she asked if she was raped. At that point I really had no way out and said that, that was in fact the case.
The next day after hearing about the rape the Sorceress, Scout, and Paladin decided to confront the man. He answered the door but quickly shut it after the commotion. The Paladin upon realizing he could not enter illegally decided to go get some guards while the other two decided to barge in after the man and assault him. The Sorceress made it clear the area she was aiming for and managed a crit. They left quickly and the Paladin and the police arrived shortly after to find the man curled on the ground crying and shouting inaudibly.
…to be continued.
We started this session with the players eagerly awaiting their reward for slaying the ghouls. Once the mayor had collected items and presented them to the group the Paladin declined saying that the town would need any supplies more than they would, to the dismay of the other players. They then set on their journey to Noonday, the capital city of this island-state Arkus.
During the way they decided to camp very near to the path after rolling low on a survival check. During the first watch something was heard and the Druid cast Light onto an arrow and the Scout shot it in that direction, the noise scurried off and they went back to sleep. The second watch was not so lucky, after failing their listen checks they were ambushed by a handful of Derro. Derro are dwarf like blue creates that dwell underground and in my opinion look like a blue version of the Leprechaun from the Leprechaun series.
They managed to win the fight mostly with the Druid using her healing abilities for the first time and help from an NPC. Everyone in the group acquired a +2 short sword which provided the Rogue with a better weapon and everyone else with a backup weapon.
They made it the rest of the way without incident and soon arrived at the sprawling port city. Due to geography they are the primary place for ship repairs, and due to the mining operations on the volcanic (dormant) south end of the island it was rather booming. As they entered the heart of the city their NPC gave them a small box to deliver and said he would return with the final payments.
To be continued…
So here we go. This is a long time concept taking one more step to becoming a reality. This is a blog that will be about everything pen and paper, and specifically the aspects of being a Dungeon Master. This will also contain tips for players. We will be showcasing ideas that we feel add to a game as well as clever ideas we have found on the web. The components of this blog include players, DMs, and storytellers of every experience level there is. So if you are curious about playing or DMing then follow us, ask questions, and please give us any comments you feel like.
Thank you and remember, all you need are a few books and a story to tell.