After investigating the guards were suspicious of what was going on the Paladin decided to leave saying he thought they were not handling the situation correctly. On his way out he decided to bump shoulders with one of the guards which got him an arrow in the leg. They then took him to jail (he cooperated) where they confiscated his belongings, and after the group convinced him to apologize they returned everything with the exception of his half-plate armor. As you can imagine he was quite unhappy.
The group at this point had about 3 hours until they were to arrive at the arena. The Paladin decided to go the main office and make a complaint. After an hour and a half of go-betweens and debates he was given a bag which in fact only had leather armor, and told he would have to wait until tomorrow for everything else to be settled as the people in the facility were leaving for the arena.
At this point the Paladin was quite unhappy but then fist bumped me saying, “Pro DMing.” We ended it there since the Druid had left prior and there were other missing people from that night. The group had entered 2 arena fights. The first night was fighting monsters, the second night was fighting other humanoids, and the third night is 1v1 combat. To enter the 1v1 combat competition the character has to have played in one of the other competitions prior and won. The group showed an extreme interest in this and I hope to have them return to play 1v1 once their levels are a bit higher and they understand their powers.
Session 1: the single day where my players and I get to indulge in our highly anticipated nerdery. As stated before all players had little or no experience with D&D so rolling out characters took a big chunk of time. Over 2 hours to be exact. This did include people arriving, introductions, a bit of mindless chat, then helping them on an individual basis with most of the character building. With the exception of being short on Players Handbooks (PH) and a few people being a tad too chatty things went smoothly. I suggested to the players to pick from the PH for races and classes. I then described a few classes outside of the PH that would be simple enough for them to use. In the end they built their characters 90% with only minor suggestions from me.
Then I began the game. I had the characters start as new hires for a delivery and escort service. They were all coming into the city to meet with a man who then directed them to a bar (where all great adventures begin). The group was all over the place. Two people played pretty close to home, two chose to be prostitutes including one character that was underage, and one decided to be the short spoken brash type. It was typical, the characters got drunk, one player had her character hit on her boyfriend’s character and when he refused she seemed legitimately unhappy. With a bit of coaxing though the group was introduced to each other and no fights occurred.
Next came the combat. I had them guarding 2 small wagons. I had them rolling a percentage die once per day of travel to see if they had an encounter. On the second to last day of 10 they rolled it. I had them attacked with 8, level 1 gnolls and a level 3 gnoll. The combat went surprisingly smooth with only brief questions about spell casting, I was impressed. They defeated the gnolls with only one player being knocked unconscious despite the challenge rating being well above a 1. Next session thing will have to be ramped up a bit.